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Stylized Structures

A small project I collaborated on, creating structures for a top-down Settlers-inspired game. I used Blender to create the main shapes and sculpted in Zbrush. Most of the textures were hand-painted in Clip Studio with small adjustments using a procedural method in Substance Painter, which was also used to bake the normal and diffuse maps. The look dev was the last process which I created using Unity URP to complete the lighting and scatter the foliage with polybrush.

Process

Concept for the witch hut, bottom left image is the hand painted UV.
Crypt before and after.
Ideas for the chimney, sculpted the stones in Zbrush and added to blacksmith.
View of tombstones, hand-painted.
(Left) Tombstone low poly. (Right) sculpted foundation of crypt.