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UI Work

As part of a collaborative game project, I built icons, frames, and other UI components, with a mixture of hand painting (icons) and vector (frames). Vector was important for the frames – I needed to ensure they would have clean pixels and matching dimensions since the next step was to import them into Unity and set them up as sliced sprites.

After importing and slicing, I used Unity’s UGUI system to build out a basic but dynamic UI layout. This enabled the coders to add or remove items (new resources, events, etc), without worrying about the UI. In the video demo here, I also used the Unity Events system, Unity Spline package, and a small script (not mine) to create a quick, simple interaction and movement.