Welcome to my portfolio!
Hi there! I’m Kayoua, a 3D & 2D artist with personal experience creating for mobile, XR, and PC platforms, as well as game engine integration (primarily Unity). Thanks for looking at my work!

Low-Poly Asset Pack
Blender | Unity | Unreal
These are a few of my low-poly modular asset packs. They use baked-in vertex colors for simple, smooth visuals with minimal performance cost. The Cemetery Pack creates eerie environments, while the Medieval Village and Military Packs provide modular buildings and props for villages and fortifications.
Get it on Unity Asset Store
Blender |Unity
Travel Story
Blender | Substance Painter | Clip Studio | Unity
For this scene, I combined procedural techniques with hand-painted textures to create the illusion of an overall painterly look.
Polysketch Art & Marketing
Polysketch VR | Blender | Unity
Stylized Structures
Blender | Substance Painter | Clip Studio | Zbrush | Unity
Several stylized structures, hand-painted and sculpted then baked to game-ready meshes. Unity lighting, PBR materials, post-processing, and Splines were used to create the final result.

Horizon Worlds
Polysketch | Blender | Horizon Worlds
Creating for Horizon Worlds, as part of the Meta Horizon Creator Program.

Air Traffic Control
Polysketch | Blender | Substance Painter | Unity

Bad Neighbor
Polysketch | Blender | Substance Painter | Unity

Icons and UI for Fantasy Game
Clip Studio Paint | Figma | Unity
I used a mix of vector and hand-painted methods to create icons and UI visuals for a collaborative project, then imported and setup a scalable and interactive UI in Unity.

