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Welcome to my portfolio!

Hi there! I’m Kayoua, a 3D & 2D artist with personal experience creating for mobile, XR, and PC platforms, as well as game engine integration (primarily Unity). Thanks for looking at my work!

Stylized Structures
Blender | Substance Painter | Clip Studio | Zbrush | Unity

Several stylized structures, hand-painted and sculpted then baked to game-ready meshes. Unity lighting, PBR materials, post-processing, and Splines were used to create the final result.

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Polysketch Art & Marketing
Polysketch VR | Blender | Unity

Creating characters, worlds, and stories using Polysketch VR, which enables me to create organic shapes very easily. For the final videos shown, I used a mix of Unity and Blender to animate and render.

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Horizon Worlds
Polysketch | Blender | Horizon Worlds

Creating for Horizon Worlds, as part of the Meta Horizon Creator Program.

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Air Traffic Control
Polysketch | Blender | Substance Painter | Unity

Concept art and 3D models for a Meta-produced demo app.

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VR Animation – Our Travels
Quill VR

I used Quill, a VR drawing app, to create this fully 3D animation capturing our world travels.

Sometimes, it’s hard to believe we did all this!

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Low-Poly Asset Pack
Blender | Substance Painter | Unity | Unreal

A fun and colorful medieval village set, with baked edge normals for a uniquely smoothed-yet-lowpoly style. Vertex colors were used to avoid multiple materials.

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Bad Neighbor
Polysketch | Blender | Substance Painter | Unity

Concept art, 3D models, and Unity prototyping for a mixed-reality Quest game.

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Icons and UI for Fantasy Game
Clip Studio Paint | Figma | Unity

I used a mix of vector and hand-painted methods to create icons and UI visuals for a collaborative project, then imported and setup a scalable and interactive UI in Unity.

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