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Welcome to my portfolio!

Hi there! I’m Kayoua, a 3D & 2D artist with personal experience creating for mobile, XR, and PC platforms, as well as game engine integration (primarily Unity). Thanks for looking at my work, and feel free to contact me via social media or email 🙂

Stylized Structures
Blender | Substance Painter | Clip Studio | Zbrush | Unity

Several stylized structures, hand-painted and sculpted then baked to game-ready meshes. Unity lighting, PBR materials, post-processing, and Spines were used to create the final scene.

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3D Modeling in VR
Polysketch VR

Having some fun with cartoons. I decided to dive into characters using Polysketch which enables me to create organic shapes easily. The scenes are created in Polysketch using Quest 2 and rendering was done in Unity.

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VR Animation – Our Travels
Quill VR

I used Quill, a VR drawing app, to create this fully 3D animation capturing our world travels.

Sometimes, it’s hard to believe we did all this!

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Low-Poly Asset Pack
Blender | Substance Painter | Unity | Unreal

A fun and colorful medieval village set, with baked edge normals for a uniquely smoothed-yet-lowpoly style. Vertex colors were used to avoid multiple materials.

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Icons and UI for Fantasy Game
Clip Studio Paint | Figma | Unity

I used a mix of vector and hand-painted methods to create icons and UI visuals for a collaborative project, then imported and setup a scalable and interactive UI in Unity.

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Oculus GO VR Game
Unity | Clip Studio Paint | Blender

It’s so easy to be creative with VR art tools. Sometimes too creative. Like that Global Game Jam where we made a game about hiding from zombies in an outhouse.

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